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Cinderella ([personal profile] loseashoe) wrote2012-01-03 07:17 pm
Entry tags:

app for [livejournal.com profile] thoughtformed

-YOU-
Name: Betsy
Email: oakashandwillowatgmaildotcom
AIM: oakashandwillow
LJ name: be_themoon
Munhead or previous character journals (optional): Playing Artemis Crock (shes_traught)
Timezone: GMT +12



-THEM-
Character name: Cinderella
Series: Fables
Character history:

“Everyone knows my story. I get dressed up. The clock strikes twelve. I lose a shoe.”

Cinderella originally came from the Fables worlds, a hodge podge collection of worlds in which the characters of myths and fairy tales lived. Presumably, the beginning of Cinderella’s story fits the classic fairy tale – forced to work for her stepmother and stepsisters after her father’s death, until her fairy godmother gave her a chance to attend the Prince’s ball and she fell in love. She was his third wife, after Snow White and Sleeping Beauty. At any rate, she was still married to the Prince when the Adversary began sweeping through the Fable lands, killing as he came, though it doesn’t seem to have been a very happy marriage by this point. She and Prince Charming fled, presumably near the very end of the war as they only made it to the Last Castle, a refuge guarding the last exit out of the Fable lands and into the Mundy world not under the Adversary's Control. They both just made it onto the last boat out, Prince Charming using his wife’s presence on board as a reason to board it. Cinderella, clearly more than fed up with him by this point, agreed to but informed him that she wanted him to divorce her the moment they arrived in the mundy world and never bother her again. 

Almost immediately after her arrival in the mundy world (ours, essentially), she was approached by Bigby Wolf, the sheriff of the newly created Fabletown, who saw in her great potential. She became the off-the-books agent of Fabletown, their greatest secret weapon, and took her job very seriously. It is unknown how many missions she went on, but she appears to have worked pretty regularly throughout the next two hundred years, keeping her cover as a gadabout shoe shop owner intact the whole time. (She named her store “The Glass Slipper”. Oh, Cindy.)

Her missions seem to have included everything from recovery to seduction. During the War, she was their liaison to the Cloud Fables, and subsequently went and retrieved Pinocchio after he escaped back to the Mundy world and made contact. That mission went bad in about four different ways, and proved that Cindy is a total determinator, dragging herself and Pinocchio through attacks/kidnappings by three different groups, two car crashes, and a bullet wound.

After the War, she was sent on a mission to determine what was going on with a sudden outburst of magical items coming through the Gates into the Mundy world. She teamed with Aladdin of the Baghdad Fables and together they tracked it down to some former slave women of Baghdad who were freed after their master visited Fabletown and became enamored of their principles. The women are now doing their best to take over the Mundy world so that they can persuade the women of the world to rise up against the patriarchy, and are giving guns to a mysterious figure through a gate they control in exchange for magical items they can sell or use in the Mundy world.

Having subdued the Baghdad Fables’ and stopped their plot, she follows the trail through the Gate and discovers a Fable world where everyone is smiling all the time – under pain of death, apparently. Aladdin soon gets captured. Eventually she discovers her old fairy godmother is behind it, having taken over this place where it’s midnight for half the year to try to make its people’s lives better. The guns are to keep her control over the place strong during the half a year of sunrise when her powers won’t work. Cindy defeats her fairy godmother’s plan, rescues Aladdin from his captivity, and after restoring the people to their freedom she returns to the Mundy world with Aladdin.

Character personality:

Cindy has two distinct personalities, though the second one is just a cover for the first. Cinderella is her as ultra-secret spy/agent, someone who’s spent 200 years turning herself into a weapon. In this, her true personality, she’s cunning, extremely intelligent, dangerous, and intuitive. She takes great joy out of the more fun parts of her job, especially loving anything involving jumping from great heights. She’s a daredevil who’s very proud of her accomplishments and abilities, and extremely determined. When she sets her mind to something, it gets done. Cinderella can be almost the definition of the determinator, as shown when she tracked down Pinocchio and ferried him safely back to Fabletown despite at least three separate attempts to murder them both and her being beaten up and shot. She’s ruthless, perfectly willing to kill to accomplish her mission and has been known to shoot people because there’s a possibility of them following her. Cinderella justifies her actions because they are done for the greater good and safety of her people, and classifies her killing people as part of war, or in defense of her own life or others. 

Her cover personality is Cindy (giving her the last name of Ellis for the purpose of this game, though one is never given in canon), a gadabout owner of a shoe shop. Some parts of this personality can be considered as actually her – easy-going, easily amused, biting and sharp about people she doesn’t like, liking to be well dressed, and pretty unconcerned with the day-to-day bits of life. Some parts of it are complete put-ons – not very intelligent, difficulty concentrating on anything or keeping a business afloat, always swanning off to do unimportant stuff. Nevertheless, she has maintained this cover extremely well over the course of two hundred years – though some agents of the Adversary and people still in the Fable lands seem to be aware of her work as a secret agent, only two or three people from Fabletown knew of her work for almost two hundred years. Of necessity, this changed during the war, and though the majority of Fabletown is still unaware of her extracurricular work, there are now about ten people who know that at the least she isn’t what she appears to be. She remains extremely secretive about it, and has told only the bare minimum of what she does to anyone who absolutely had to know. Her cover is extremely important to her.

-SAMPLES-

Journal entry sample:

[She's gone with voice for now. No need to broadcast her appearance to the world. There's typical street noises in the background.]

Beast, Bigby, Cole, you guys out there? This is Cindy. I'm a little bit lost as to the situation - any particular reason I'm suddenly in Nowheresville, Nowhere, being told I'm a piece of fiction? Did I piss Frau off again? If this is a joke I will never let you in my store again.

I can't even find a bloody designer label store or tailor. Am I expected to wear off-the-rack clothes? Really? Is one good fashion designer in this town too much to ask for? 

Or a decent plane out of here? Or just any plane out of here?

You know, people, I'm due in Milan for Fashion Week soon, and I'd hate to miss it. I'm ditching half my creditors for this. So if someone could tell me how I get out of here, that would be great.

3rd person sample:

They'd told her she was a fictional character like they expected her to be surprised, or angry. So she'd pretended to be, because that would be best for her cover, though she'd kept her reaction within reasonable bounds so that they wouldn't decide she needed to be locked up. Breaking out would be inconvenient and cause too many questions. She needed to remain quiet and observant. If they knew she was a fictional character, had they discovered Fabletown? How much did they know? Was she the only Fable here? If so, why? If not, who was here and who could she potentially use? She needed answers, and she needed to get them as fast as possible. 

They hadn't said anything about Fabletown, so she would work on the assumption they didn't know specifically what she was yet. For now. She would need to get some supplies and find some offices to break into. Surely there would be paperwork somewhere that would cast some light on this situation. If that didn't work, she needed a way off the island. Hire a plane to Argentina, see if she could find the Gate there. If not that gate, the one in Alaska, or hell, the one in the North Sea she'd just come from.

What did she have to work with? It was best to know these sorts of things ahead of time. From this place she had phone, rooming, and a stipend. Either they were going to great lengths to make her feel comfortable or no active harm was meant. From home she had the clothes she'd been wearing when she fell asleep on the boat while waiting to be picked up. They weren't exactly fashionable and they might raise a few eyebrows, but they were sturdy and good for any more active work she might need to do here. And the contents she'd brought with her would come in handy, she was sure - lockpicks, flashlight, gun in its holster with at least three bullets left, a knife, wire, the assorted other items she tended to stick in her pockets in case they were useful later. The bracelet was useless to her now, she'd used up all the magic in it, but her ring would still be able to sense any magical items.

It wasn't the most prepared she'd ever gone into a situation, but it would do. Now to determine who else was here and get to work. This situation was hardly going to fix itself.

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